Project 4 -
Blockade
Role: Design
Software: Flash
Team Size: 5
Development Cycle: 2 months
Blockade was the first project I worked on with an interdisciplinary team consisting of someone from each discipline: programmer, designer, artist and producer.
Part of my role as one of the designers was to facilitate the creative process of encouraging everyone to contribute ideas towards the baseline idea. I spearheaded the vision of the game with a focus on the "easy to learn, hard to master" mantra in mind. Maintaining a mindset that anyone can have good ideas and contribute them is crucial towards creating a great game.
The other role I had as designer was to focus on creating rule sets that followed our game's mantra. I used it to help keep the game in scope which was a goal from the start. I wanted to ensure our first project as game developers wouldn't get out of hand quickly which can be a common issue for aspiring game devs. I went through multiple rounds of iteration of the rule sets using QA testing and peer feedback to create a quality turn-based strategy game.
The end result was our team created an easy to pick up game that was highly addictive. Short rounds with a low skill floor created a very accessible game that everyone loved.